

The game combines the two facets of shapes and beats into a simple, engaging experience that stood out among the many co-op and competitive experiences we played that weekend. You have a dash that makes you invincible for a short time, but it doesn’t last forever - dashing in time with the music becomes critical to later areas where pink lines and bullets become nigh-impossible to dodge. Big drops and thumping bass lines are you early warning for when attacks are coming, so you know when exactly to dodge.

The shapes portion is all movement, but the beats play into the action by being the rhythm for your oncoming attacks.

Checkpoints dot the way, but if you die, you’re jumped back to the most recent checkpoint line. As one of four tiny geometric shapes, you have to dodge, duck, dip, dive and dodge through an onslaught of pinks blasts and bullets. The easiest way to describe Just Shapes & Beats is as a shoot ‘em up, but you can’t shoot back. It was the first of many sessions that weekend on what ended up being our biggest surprise of the show: Just Shapes & Beats. After listening to it for the better part of a day, our curiosity finally gave in and our team wandered over to play. Throughout the Playstation Experience, there was always one booth pumping music, with a single TV that was always occupied.
